About SoulStick
A founder-led independent game studio and 3D production partner in India.
Who We Are
SoulStick Interactive started in 2025 to make its own games. Today the studio has two original PC titles in development, and produces 3D work for studios, agencies and businesses.
Our games are built in Unreal Engine 5, which keeps us working against real performance budgets. The same skills go into our 3D production services: modeling, environments, props, product and architectural visualization, texturing, lighting and rendering.
We are a small team and we say so. You deal directly with the founders, whether you are a player, a candidate, or a client with a brief.
Three Principles
Story Through Play
In HOPE, the puzzles carry the story. We would rather show a feeling through a mechanic than explain it in a cutscene.
Built For Real Hardware
Art and systems are made inside the engine, against a budget, from the first blockout. Nothing is finished until it runs well.
Plain Communication
Clear scope, regular progress you can see, and honest answers about what is done and what is not.
So Far
HOPE Development Begins
Concept, island blockout and core mechanics for our first title.
SoulStick Interactive Founded
The studio is set up to develop original games in Unreal Engine 5.
HOPE On Steam
The Steam page goes live and the official gameplay teaser is released in March.
Studio Incorporated
SoulStick Interactive is registered as a private limited company in India.
Petrol Pump Simulator Enters Development
Our second title is announced in July 2026.
Two Games In Development
Petrol Pump Simulator is in development. HOPE remains in development, with its schedule to be announced. Both sit alongside 3D production work for other companies.
How We Build A Game
Concept
Core idea, references and design documents.
Prototype
The core loop is built and played early. What doesn't work is cut.
Production
Levels, systems, art and audio are built out in Unreal Engine 5.
Polish & Ship
Playtesting, optimization and bug fixing before release.
Who Runs SoulStick
Biswajit Tripathy
Leads engineering: the core systems and gameplay mechanics behind our games.
Kishan Panda
Leads creative direction, business development and 3D production. A 3D artist working in Maya, 3ds Max, Substance Painter and Unreal Engine 5, across hard-surface props, environments and visualization.
Rishikesh Mohanty
Worked on SoulStick's environment and asset work: modeling, texturing and scene building in Unreal Engine 5.
Work With
SoulStick
Explore our games, or send us a brief for 3D production work.