The Studio

About SoulStick

A founder-led independent game studio and 3D production partner in India.

At A Glance

Who We Are

SoulStick Interactive started in 2025 to make its own games. Today the studio has two original PC titles in development, and produces 3D work for studios, agencies and businesses.

Our games are built in Unreal Engine 5, which keeps us working against real performance budgets. The same skills go into our 3D production services: modeling, environments, props, product and architectural visualization, texturing, lighting and rendering.

We are a small team and we say so. You deal directly with the founders, whether you are a player, a candidate, or a client with a brief.

StudioSoulStick Interactive
Founded2025
Incorporated2026, private limited company
Based InIndia
ToolsUnreal Engine 5, Maya, 3ds Max, Substance Painter
How We Work

Three Principles

🎮

Story Through Play

In HOPE, the puzzles carry the story. We would rather show a feeling through a mechanic than explain it in a cutscene.

⚙️

Built For Real Hardware

Art and systems are made inside the engine, against a budget, from the first blockout. Nothing is finished until it runs well.

🗣️

Plain Communication

Clear scope, regular progress you can see, and honest answers about what is done and what is not.

Studio Timeline

So Far

2025

HOPE Development Begins

Concept, island blockout and core mechanics for our first title.

2025

SoulStick Interactive Founded

The studio is set up to develop original games in Unreal Engine 5.

2026

HOPE On Steam

The Steam page goes live and the official gameplay teaser is released in March.

2026

Studio Incorporated

SoulStick Interactive is registered as a private limited company in India.

2026

Petrol Pump Simulator Enters Development

Our second title is announced in July 2026.

Now

Two Games In Development

Petrol Pump Simulator is in development. HOPE remains in development, with its schedule to be announced. Both sit alongside 3D production work for other companies.

Our Process

How We Build A Game

Concept

Core idea, references and design documents.

Prototype

The core loop is built and played early. What doesn't work is cut.

Production

Levels, systems, art and audio are built out in Unreal Engine 5.

Polish & Ship

Playtesting, optimization and bug fixing before release.

The Team

Who Runs SoulStick

Founder & Technical Director

Biswajit Tripathy

Leads engineering: the core systems and gameplay mechanics behind our games.

Core SystemsGame MechanicsPerformance
Co-Founder & Director

Kishan Panda

Leads creative direction, business development and 3D production. A 3D artist working in Maya, 3ds Max, Substance Painter and Unreal Engine 5, across hard-surface props, environments and visualization.

Creative Direction3D ProductionBusiness Development
3D Artist

Rishikesh Mohanty

Worked on SoulStick's environment and asset work: modeling, texturing and scene building in Unreal Engine 5.

Environments3D ModelingConcept Art
Next Step

Work With
SoulStick

Explore our games, or send us a brief for 3D production work.