Forge With Us
A small, founder-led team making commercial games in Unreal Engine 5.
Small Team,
Big Impact
In a team this size, your work goes straight into the game.
SoulStick is founder-led. You work directly with the founders on titles being developed for commercial release, Petrol Pump Simulator and HOPE, and on 3D production work for other companies.
Each listing below states whether the role is remote or on-site, and whether it is full-time or an internship.
What To Expect
Flexible Work Structure
Remote for selected roles, on-site where the listing says so.
Work With The Founders
No layers of management. Feedback comes directly from the people running the studio.
Build Commercial Games
Work directly on titles being developed for commercial release on Steam.
Internships
Internship roles for students and early-career developers, working on live production.
Planned Roles
These roles are planned and not open yet. Expand a role to see what it will involve.
Bring our characters and worlds to life through animation that supports both gameplay and storytelling.
What you'll do
- Create character and object animations in Unreal Engine 5
- Work with rigs, animation blueprints, and state machines
- Polish timing and weight so movement feels grounded
- Support cinematic sequences alongside the art team
What we look for
- A demo reel or portfolio showing animation work
- Understanding of animation principles and game-ready workflows
- Familiarity with Unreal Engine, Blender, or Maya
- Available for a remote internship
Build the systems that make our games feel alive, from station management in Petrol Pump Simulator to puzzle logic in HOPE.
What you'll do
- Implement gameplay features in Unreal Engine 5 using C++ and Blueprints
- Prototype fast, iterate faster, and polish until it feels right
- Build and maintain core systems, tools, and performance budgets
- Collaborate directly with design and art
What we look for
- Solid C++ and Unreal Engine experience
- A shipped project, game jam entry, or strong portfolio
- Player-first thinking
- Able to work on-site with the team full-time
Craft the atmospheric worlds our games are known for, from sun-bleached highways to mysterious islands.
What you'll do
- Model, texture, and light environments in Unreal Engine
- Work from concept art to final in-engine scenes
- Build modular kits and reusable set pieces
- Optimize assets for real-time performance
What we look for
- A portfolio of environment or prop work
- PBR workflows, trim sheets, and modular thinking
- An eye for mood and storytelling through space
- Available for a remote internship
No Open Roles Right Now
We are not taking applications at the moment. When a role opens, it will be posted on this page first, with how to apply.
Careers FAQ
For some roles. Each listing states whether it is remote or on-site.
Yes, internships are part of our plans. Planned internship roles are marked in the listings above; none are open yet.
Not at the moment. We are not taking applications until a role opens, and new roles will be posted on this page first.
Application review, an intro call, a small practical task in your discipline, and a final conversation with the founders.
Not necessarily. Game jams, mods, personal projects, and strong portfolios all count. Show us what you can build.
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New roles are announced here and on our social channels first.