Careers

Forge With Us

A small, founder-led team making commercial games in Unreal Engine 5.

Why Work With Us

Small Team,
Big Impact

In a team this size, your work goes straight into the game.

SoulStick is founder-led. You work directly with the founders on titles being developed for commercial release, Petrol Pump Simulator and HOPE, and on 3D production work for other companies.

Each listing below states whether the role is remote or on-site, and whether it is full-time or an internship.

Atmospheric illustration of a studio workspace
Working Here

What To Expect

🏠

Flexible Work Structure

Remote for selected roles, on-site where the listing says so.

🤝

Work With The Founders

No layers of management. Feedback comes directly from the people running the studio.

🎮

Build Commercial Games

Work directly on titles being developed for commercial release on Steam.

🎓

Internships

Internship roles for students and early-career developers, working on live production.

Not Open Yet

Planned Roles

These roles are planned and not open yet. Expand a role to see what it will involve.

Bring our characters and worlds to life through animation that supports both gameplay and storytelling.

What you'll do

  • Create character and object animations in Unreal Engine 5
  • Work with rigs, animation blueprints, and state machines
  • Polish timing and weight so movement feels grounded
  • Support cinematic sequences alongside the art team

What we look for

  • A demo reel or portfolio showing animation work
  • Understanding of animation principles and game-ready workflows
  • Familiarity with Unreal Engine, Blender, or Maya
  • Available for a remote internship
Not open yet

Build the systems that make our games feel alive, from station management in Petrol Pump Simulator to puzzle logic in HOPE.

What you'll do

  • Implement gameplay features in Unreal Engine 5 using C++ and Blueprints
  • Prototype fast, iterate faster, and polish until it feels right
  • Build and maintain core systems, tools, and performance budgets
  • Collaborate directly with design and art

What we look for

  • Solid C++ and Unreal Engine experience
  • A shipped project, game jam entry, or strong portfolio
  • Player-first thinking
  • Able to work on-site with the team full-time
Not open yet

Craft the atmospheric worlds our games are known for, from sun-bleached highways to mysterious islands.

What you'll do

  • Model, texture, and light environments in Unreal Engine
  • Work from concept art to final in-engine scenes
  • Build modular kits and reusable set pieces
  • Optimize assets for real-time performance

What we look for

  • A portfolio of environment or prop work
  • PBR workflows, trim sheets, and modular thinking
  • An eye for mood and storytelling through space
  • Available for a remote internship
Not open yet
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NO ROLES ARE OPEN YET When a role opens, it will be posted here first with how to apply.
Applications

No Open Roles Right Now

We are not taking applications at the moment. When a role opens, it will be posted on this page first, with how to apply.

Questions

Careers FAQ

For some roles. Each listing states whether it is remote or on-site.

Yes, internships are part of our plans. Planned internship roles are marked in the listings above; none are open yet.

Not at the moment. We are not taking applications until a role opens, and new roles will be posted on this page first.

Application review, an intro call, a small practical task in your discipline, and a final conversation with the founders.

Not necessarily. Game jams, mods, personal projects, and strong portfolios all count. Show us what you can build.

Stay Updated

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New roles are announced here and on our social channels first.