Our Work
Environments, props, product and interior work from client projects, our own games and our team's personal projects. Each project states what it is, the software used and the scope.
Projects

Modern Suburban Neighborhood
Street, houses and landscaping, lit in real time in Unreal Engine 5.
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Bathroom Interior
Renovated bathroom with a modern palette and detailed materials.
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Tactical Expeditionary Rucksack
Game-ready asset with modular webbing and detailed fabric folds.
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HOPE: Island Environments
Exterior and interior game environments for our own side-scrolling puzzle-adventure.
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Petrol Pump Simulator: Environment & Assets
Environment and asset work for our simulation-management game in development.
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Bicycle
Detailed model, PBR texturing of frame, tyres and components, studio render.
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Bus Stop Night Scene
Night-time street scene, modeled and lit in Maya and rendered in Arnold.
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Spaceship Interior
Sci-fi interior environment, modeled and rendered.
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Stylized Pistol
Hard-surface prop with a comic-inspired paint scheme.
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Prop Repair Machine
Textured game prop, a study of a machine from the game Propnight.
View projectNo published projects in this category yet.
Project Labels
- SoulStick Original IP: work from our own games
- Internal Production: studio work that is not yet released
- Client Project: produced by our team for a client
- Personal Project: made by a team member outside client work
- Portfolio Study: a study based on an existing design, credited on the project page
- Portfolio Project: a portfolio piece shown with its full scope
More Work
More personal work by Kishan Panda, our co-founder, is on ArtStation.
Kishan Panda On ArtStationWant Work Like This
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