Portfolio

Our Work

Environments, props, product and interior work from client projects, our own games and our team's personal projects. Each project states what it is, the software used and the scope.

Projects

Modern Suburban Neighborhood: main render
Client Project

Modern Suburban Neighborhood

Exterior Visualization · Unreal Engine 5 · Lumen · Nanite

Street, houses and landscaping, lit in real time in Unreal Engine 5.

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Bathroom Interior: main render
Client Project

Bathroom Interior

Interior Visualization

Renovated bathroom with a modern palette and detailed materials.

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Tactical Expeditionary Rucksack: main render
Client Project

Tactical Expeditionary Rucksack

Props & Hard-Surface · Maya · 2K PBR

Game-ready asset with modular webbing and detailed fabric folds.

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HOPE: rowing a boat past a weathered windmill
SoulStick Original IP

HOPE: Island Environments

Environment Art · Unreal Engine 5

Exterior and interior game environments for our own side-scrolling puzzle-adventure.

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Petrol Pump Simulator: Environment & Assets: main render
Internal Production

Petrol Pump Simulator: Environment & Assets

Environment Art · Props · Unreal Engine 5

Environment and asset work for our simulation-management game in development.

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Bicycle: main render
Personal Project

Bicycle

Product Visualization · Maya · Substance Painter · Marmoset Toolbag

Detailed model, PBR texturing of frame, tyres and components, studio render.

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Bus Stop Night Scene: main render
Personal Project

Bus Stop Night Scene

Lighting & Rendering · Maya · Arnold

Night-time street scene, modeled and lit in Maya and rendered in Arnold.

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Spaceship Interior: main render
Personal Project

Spaceship Interior

Environment Art · 3ds Max · V-Ray

Sci-fi interior environment, modeled and rendered.

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Stylized Pistol: main render
Portfolio Study

Stylized Pistol

Props & Hard-Surface

Hard-surface prop with a comic-inspired paint scheme.

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Prop Repair Machine: main render
Portfolio Study

Prop Repair Machine

Props & Hard-Surface · Maya · Substance Painter

Textured game prop, a study of a machine from the game Propnight.

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How To Read This

Project Labels

  • SoulStick Original IP: work from our own games
  • Internal Production: studio work that is not yet released
  • Client Project: produced by our team for a client
  • Personal Project: made by a team member outside client work
  • Portfolio Study: a study based on an existing design, credited on the project page
  • Portfolio Project: a portfolio piece shown with its full scope

More Work

More personal work by Kishan Panda, our co-founder, is on ArtStation.

Kishan Panda On ArtStation
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