SoulStick Original IP

HOPE: Island Environments

Exterior and interior environments for HOPE, our side-scrolling 3D puzzle-adventure in development in Unreal Engine 5.

HOPE: rowing a boat past a weathered windmill

Overview

HOPE follows a boy stranded on a mysterious island after a shipwreck. Its environments carry much of the story: a weathered coastline and windmill, a lighthouse above grassy slopes, flooded crossings, and the abandoned storerooms and cellars below.

Scenes are composed for a side-on camera that follows the player, so layout, lighting and set dressing are planned around that view while the spaces still read as real places.

Scope

  • Exterior and interior environment art
  • Set dressing and lighting in Unreal Engine 5
  • Environmental puzzle spaces built into the levels

Credit

Built in-house by the SoulStick Interactive team.

Final Result

Renders

HOPE: rowing a boat past a weathered windmill
Windmill · Exterior
HOPE: stone lighthouse above the island's grassy slopes
Lighthouse · Exterior
HOPE: crossing floating wooden rafts over open water
Water Crossing
HOPE: abandoned storeroom lined with crates and shelves
Storeroom · Interior
HOPE: mossy stone cellar lit by a flare
Cellar · Interior
HOPE: a two-headed serpent rearing up inside a ruined hall
Ruined Hall · Interior
HOPE: crawling beneath spinning saw blades in the dark
Trap Corridor · Interior
How It Was Made

Production Breakdown

HOPE: Island Environments: wireframe
Wireframe
HOPE: Island Environments: UV layout
UV layout
HOPE: Island Environments: texture maps
Textures
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